

Their construction times are also very high, often requring scores of Engineers or ACUs to get them into the field as quickly as possible. However, due to the high-powered nature of these mobile superweapons, a commander should have a robust supply of resources to deploy these units.

Often considered "Tech 4" as they are constructed by construction units at Tech 3, much like structures. Each faction has three experimental units (Four in Forged Alliance, including the Seraphim) and constitute some of the major faction differences. Here, an army of Monkeylords marching through an enemy base.Įxperimentals are usually armed with powerful weaponry and have various abilities to give them an edge in battle.

Experimental units are a force to be reckoned with.
